A word on Asset Scene Efficiency
Please note : this page was originally targeted at asset scenes, but the ideas here can and should be used as general ideas about how to keep the scene files that we share with one another as neat and clean as possible.

Please keep things clean and tidy. Because assets are imported or referenced in, they should be as efficient and lightweight as possible. Always consider HOW an object is being used in a scene and work accordingly…always ask whether or not the object meshes can be combined? Does the car actually move or just sit there? If it just sits there, save other people the outliner space and just combine the thing, for instance. Do your objects have construction history on them? Do they need it? If not, delete all construction history. Don't hide things! If you don't see it, you don't need it. Delete it. You get the idea.

also: Always remember that if you are going to update or work on an asset, you should do that out of your show's common directory. Create a work directory for yourself and work on the assets there. That is the place to keep your construction history and work how you like. But when it comes time to update or create a "model" or "rig" asset, you must clean your work out first according to the guidelines outlined on this page and also consult the asset creation pages. It is not acceptable to create versions in the scenes/assets/someAsset directory that you are working on.

Here is a general list of things that should not be included in asset scenes:

  • cameras
  • lights
  • construction history
  • unused curves
  • empty, useless or redundant group nodes

That's it!

Please make sure to read all the pages concerning asset creation before working with or creating an asset.

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